To test my current framework, I made an update of my raytracer: It uses GLM and GLI.
More than 2 years since the previous release, the code has changed a bit but feature wise it's basically the same raytracer beside few tricks. Intersection with spheres and plans only, I pay much more attention on materials. I just find it much more fun to play with at the time I did it!
I expect to release a version 1.2 which will support multithreading with OpenMP but also some optimisations allowing the compiler to generate a faster SIMD code. In the end, I will use this raytracer to evaluate Visual Studio 2010 like I did in the past.