What are my expectations for OpenGL 4.1?
- Image load and store from shaders
- 64 bits float vertex attributes
- Early Z-test setup
- Buffer load and store from shaders
What are my expectations for OpenGL 3.4?
- Varying explicit locations
- GLSL 'precise' and 'fma'
- Direct State Access
- Separate shader programs
- OpenGL drivers Feedback
- Command list
- GLSL includes
- GLSL binaries & co
- Generalized (uniforms and blocks) explicit locations / indexes
- Debug profile
My personal wish-list for OpenGL 3.4 and OpenGL 4.1
- Direct State Access
- Separate shader programs
- Image and buffer load and store through 'bindless graphics'
- GLSL 3.40 cast convensions following GLSL 4.00 cast convensions
- Command list
- Debug profile
- Generalized (uniforms and blocks) explicit locations / indexes
- Early Z-test setup
- OpenGL drivers Feedback
- GLSL 'precise' and 'fma'
- GLSL includes
- GLSL binaries & co
- 64 bits float vertex attributes