For OpenGL Insights, we created an OpenGL 4.2 and OpenGL ES 2.0 pipeline map. Patrick Cozzi asked me few times to update it for OpenGL 4.3 and OpenGL ES 3.0 but obviously I found interest in making it only to make it a lot more detailed considering that it would not be for printing so it could be as big as I see fit. This endeavor represented a significant amount of work but finally I have completed the OpenGL 4.3 Pipeline Map.
Wonder why Larrabee for graphics failed? I guess when we see all this fixed function functionalities that hardware vendor can implement very effectively, it gives us some clues.
Enjoy and send me your feedback for improvements!