GLM 0.9.6.0 came with its set of major glitches: C++98 only mode, 32 bit build, Cuda and Android support should all be fixed in GLM 0.9.6.1 release.
Features:- Added GLM_LANG_CXX14_FLAG and GLM_LANG_CXX1Z_FLAG language feature flags
- Added C++14 detection
Improvements:- Clean up GLM_MESSAGES compilation log to report only detected capabilities
Fixes:- Fixed scalar uaddCarry build error with Cuda #276
- Fixed C++11 explicit conversion operators detection #282
- Fixed missing explicit convertion when using integer log2 with *vec1 types
- Fixed 64 bits integer GTX_string_cast to_string on VC 32 bit compiler
- Fixed Android build issue, STL C++11 is not supported by the NDK #284
- Fixed unsupported _BitScanForward64 and _BitScanReverse64 in VC10
- Fixed Visual C++ 32 bit build #283
- Fixed GLM_FORCE_SIZE_FUNC pragma message
- Fixed C++98 only build
- Fixed conflict between GTX_compatibility and GTC_quaternion #286
- Fixed C++ language restriction using GLM_FORCE_CXX**