To celebrate G-truc Creation 10th Anniversary, I propose a contest to win a copy of OpenGL Insights. For this, answer to the following questions in an email.
A winner will be randomly selected from those submitting the best answers.
- What shader stages are available?
- What's the minimum maximum number of uniform blocks we can use simultanously?
- What's the minimum maximum size for a uniform block?
- What ressources can only be indexed with dynamically uniform expressions?
- How to ensure that an OpenGL implementation will be able to build GLSL shaders in parallels?
Submissions are running until Sunday 28 October, good luck!