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22/09/2015
OpenGL Samples 4.5.2.0 released
20/07/2015
Texture swizzling in OpenGL, OpenGL ES and WebGL
19/04/2015
EuroLLVM slides about SPIR-V
28/03/2015
OpenGL Samples Pack 4.5.1.0 released
03/03/2015
Redefining the shading languages ecosystem with SPIR-V
15/09/2014
OpenGL Samples Pack 4.5.0.0 released
03/08/2014
OpenGL Samples Pack 4.4.3.0 released
13/07/2014
The minimum number of triangles per draw call
25/06/2014
How bad are small triangles on GPU and why?
03/05/2014
Candidate features for OpenGL 5 / D3D12 hardware
29/03/2014
OpenGL Samples Pack 4.4.2.0 released
01/03/2014
OpenGL 4.4 and ES 3.0 Pipeline Maps available in SVG
18/02/2013
OpenGL Samples Pack 4.4.1.2 released
15/02/2013
The useful functions for modern OpenGL 4.4 programming
11/02/2013
OpenGL Samples Pack 4.4.1.0, with image templates
17/10/2013
OpenGL Samples Pack 4.4.0.3 released
16/10/2013
OpenGL Samples Pack 4.4.0.2 for Linux
14/10/2013
Sleepless night time readings and tools
22/09/2013
'Rasterization patterns' of Haswell GPU
14/09/2013
OpenGL Samples Pack 4.4.0.1 and drivers status update
11/08/2013
OpenGL Samples Pack 4.4.0.0 released
28/07/2013
OpenGL 4.4 review and pipeline map available
22/07/2013
OpenGL 4.4 released and a glance at OpenGL 5 hardware
11/07/2013
OpenGL ES 3.0 Pipeline Map available
08/07/2013
OpenGL 4.3 Pipeline Map available
10/05/2013
OpenGL Samples Pack 4.3.2.2 released
19/03/2013
Step by step OpenGL rendering of Rage frames
18/03/2013
Demystifying the Unigine Valley rendering
18/03/2013
Demystifying the Unigine Heaven rendering
17/03/2013
Playing with Unigine on Mac
12/03/2013
OpenGL quiz
26/02/2013
A look at OpenGL and Direct3D performance with Unigine
24/02/2013
OpenGL Samples Pack 4.3.2.1 released
16/02/2013
OpenGL Samples Pack 4.3.2.0 released
23/12/2012
OpenGL Samples Pack 4.3.1.0 released
17/11/2012
Surviving without gl_DrawID
04/11/2012
GL_AMD_sparse_texture comments
31/10/2012
OpenGL Samples Pack 4.3.0.3 released
28/10/2012
10th Anniversary contest: and the winner is...
29/09/2012
OpenGL Samples Pack 4.3.0.2 released
30/08/2012
OpenGL Samples Pack 4.3.0.1 released
12/08/2012
OpenGL Samples Pack 4.3.0.0 released
06/08/2012
OpenGL 4.3 review
17/07/2012
'Rasterization patterns' of Kepler and Southern Islands
18/06/2012
GL_AMD_query_buffer_object released
08/05/2012
OpenGL 3.4 not released
15/04/2012
Poll: Which versions of OpenGL are you programming with?
20/03/2012
Internship offer to work on a Southern Islands demo
13/03/2012
OpenGL ES 2.0 and EGL on desktop, updated
04/02/2012
OpenGL Samples Pack 4.2.3.1 released
28/01/2012
OpenGL Samples Pack 4.2.3.0 released
24/01/2012
OpenGL Samples Pack 4.2.2.1 released
18/12/2011
'Rasterization patterns' of OpenGL 4 hardware
10/12/2011
Contribute to The OpenGL Community, report your bugs
26/11/2011
OpenGL Samples Pack 4.2.2.0 released
07/09/2011
OpenGL 4.2 and GLSL 4.20 specifications updated
28/08/2011
August 2011 OpenGL drivers status: OpenGL 4.2 introduced
26/08/2011
OpenGL Samples Pack 4.2.1.1 released (updated)
09/08/2011
OpenGL Samples Pack 4.2.0.2 released (updated)
08/08/2011
OpenGL 4.2 review
04/08/2011
OpenGL Samples Pack 4.1.7.2 released
22/07/2011
MacOS X 10.7 released with OpenGL 3.2 support
10/07/2011
OpenGL Samples Pack 4.1.7.1 released with Linux support
22/06/2011
OpenGL Samples Pack 4.1.6.1 released
27/05/2011
May 2011 OpenGL drivers status
17/05/2011
OpenGL Samples Pack 4.1.6.0 released
20/04/2011
OpenGL Samples Pack 4.1.5.3 released
30/03/2011
March 2011 OpenGL drivers status
24/03/2011
OpenGL Samples Pack 4.1.5.1 released
23/02/2011
February 2011 OpenGL drivers status
20/02/2011
OpenGL Samples Pack 4.1.5.0 released
03/02/2011
OpenGL Samples and GLM now part of the OpenGL SDK
27/01/2011
January 2011 OpenGL drivers status
07/01/2011
OpenGL Samples Pack 4.1.4.1 released
23/12/2010
OpenGL Samples Pack 4.1.4.0 released, focus on DSA
13/12/2010
December 2010 OpenGL drivers status
07/12/2010
gDEBugger is now available for free
21/11/2010
OpenGL Samples Pack 4.1.3.3 released
05/11/2010
A bit of perspective on OpenGL 4.1 separate programs
28/10/2010
OpenGL 4.1 drivers status: A step up! (updated)
20/10/2010
OpenGL Samples Pack 4.1.2.0 released
10/10/2010
First look at BPTC (BC7) texture compression format
24/09/2010
Texture compression formats: lost in translation
22/09/2010
OpenGL Samples Pack 4.1.1.3 released (updated)
16/09/2010
My OpenGL 4.2+ wish-list
28/08/2010
OpenGL Samples Pack 4.1.1.1 released (updated)
22/08/2010
OpenGL Samples Pack 4.1.0.0 released
18/08/2010
OpenGL 4.1 review
02/08/2010
OpenGL 4.1 released at Siggraph 2010
10/07/2010
OpenGL Samples Pack 4.0.1.2 released
01/07/2010
OpenGL Samples Pack 4.0.1.0 released
15/06/2010
OpenGL Samples Pack 4.0.0.0 released
30/05/2010
OpenGL Samples Pack 4.0.0.0 work in progress
14/05/2010
OpenGL Samples Pack 3.3.1.2 released
12/05/2010
OpenGL Samples Pack 2.1.0.0 released
19/04/2010
OpenGL 3.4 / 4.1: Expectations / Wish-list (summary)
19/04/2010
OpenGL 3.4 / 4.1: Expectations / Wish-list (others)
19/04/2010
OpenGL 3.4 / 4.1: Expectations / Wish-list (major)
19/04/2010
OpenGL 3.4 / 4.1: Expectations / Wish-list (DSA!)
12/04/2010
OpenGL Samples Pack 3.3.1.1 released (Updated)
28/03/2010
OpenGL Samples Pack 3.3.0.0 released
23/03/2010
OpenGL 4.0 review
16/03/2010
OpenGL 3.3 review
11/03/2010
OpenGL 3.3 AND OpenGL 4.0 released at GDC 2010!
04/03/2010
Using sRGB color space with OpenGL
27/02/2010
OpenGL 3 Samples Pack 1.3.0 released
25/02/2010
On our way to OpenGL 3.3 and OpenGL 4.0?
21/02/2010
OpenGL tip: Generate mipmaps
20/12/2009
OpenGL 3 Samples Pack 1.2.1 released
07/12/2009
OpenGL 3 Samples Pack 1.2.0 released
24/11/2009
OpenGL 3 Samples Pack 1.1.0 released
03/11/2009
OpenGL 3 Samples Pack Updated
15/10/2009
OpenGL 3 Samples Pack released
08/09/2009
G80 article referenced on nVidia developer website!
31/08/2009
OpenGL tip: Compressed textures
03/08/2009
OpenGL 3.2 and GLSL 1.5 released at Siggraph!
24/07/2009
OpenGL 3.2 at Siggraph 2009?
25/03/2009
OpenGL 3.1 released at GDC 2009!
29/01/2009
OpenGL 3.0 map buffer range and OpenGL 3.1 perspectives
12/08/2008
OpenGL 3.0 devient OpenGL 2.2...
16/01/2008
Render to vertex buffer (R2VB), Vertex texturing et Alpha to coverage
10/01/2008
Tut sur les mipmaps
15/12/2007
G-Tut-Pack version 2 : 24 nouveaux samples OpenGL 2 disponible
05/01/2007
Tutorial sur les VBOs sur oZone3D.net
12/11/2006
GeForce 8800, point de vue programmation OpenGL
06/10/2006
Nouvelle révision du document sur les VBOs
06/10/2006
Nouvelle révision du document sur les extensions OpenGL
13/08/2006
Nouveaux exemples OpenGL 2.0
03/08/2006
OpenGL 2.1 disponible
06/06/2006
Vertex Buffer Objects, mise ŕ jour
02/05/2006
Vertex Buffer Object
25/03/2006
OpenGL 2.1 et futur
29/03/2005
Articles sur GLSL : suite et fin
31/01/2005
Tutorial GLSL : Partie 4
12/01/2005
Tutoriaux sur GLSL et mises ŕ jour
05/11/2004
Mise ŕ jour de G-Tut-Pack et moteur de particules
17/07/2004
G-Tut Pack et modifications
09/05/2004
Troix nouveaux tutoriaux OpenGL
26/04/2004
Dix nouveaux tutoriaux OpenGL
19/04/2004
Site v3.6, 30 tutoriaux OpenGL !
14/04/2004
Transformation et motion blur
07/04/2004
Nouveaux tutoriaux OpenGL et mise ŕ jours
05/02/2004
3 tutoriaux et GTL alpha 4.2
26/09/2003
Tutorial : Utiliser les extensions OpenGL
28/07/2003
OpenGL 1.5
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